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Name: Pere Balsach
Email: p_balsach@working-illusions.com
Birthdate : 08.02.1977 in Barcelona (Spain)
Nationality : Spanish
Status : Married
Residence: Barcelona, Spain
Mobile: 0034 605 722 197

Jul 2008 - Oct 2008
Sculpting Digital Characters - CGTALK Workshop with Cesar Dacol Jr

Jul 2007 - Oct 2007
2D Figure and Gesture - CGTALK Workshop with Don Seegmiller

Sept 2000 - June 2002
IDEP - Técnicos Realizadores de Imagen de Síntesis I & II

Sept 1995 - June 2000
FP I - FP II Electronics

August 2009 - Present
Character Artist at SixBirds Productions (Barcelona, Spain)
- Character Artist for a new Feautre Film

- In charge of scultping, modeling, mapping and texturing characters for the film. I'm in charge as well of the facial shapes modeling.

April 2008 - August 2009
Senior Environemnt / Prop Artist at Grin Barcelona (Barcelona, Spain)
- Senior Environment Artist for Wanted - Weapons of Faith ( PS3, XBOX 360, PC )

- Modeling > Level Building inside Maya. From Level Layout, Modeling, Texturing to Lighting done in Maya. Shader creation inside Maya. Working closely with game designers to get the level done.
- Asset creation in 3DSMax "ala Unreal Engine", exporting props and tileable units (with shadow meshes and collision meshes) for later assembly in the inHouse Editor. Keeping in mind minimum texture usage for all the assets (no texture streaming tecnology). Shader creation inside the inHouse editor too.
April 2004 - April 2008
Senior Environemnt Artist at Free Radical Design (Notthingham, UK)
- Matte Painter / Environment Artist for HAZE and StarWars Battlefront 4 ( PS3, XBOX 360, PC )
- Weapon / Vehicle Artist at StarWars Battlefront 3 ( PS3, XBOX 360, PC )
- I started as a Environment Artist and I become a Senior Environment Artist during my stay at Free Radical
- HAZE > Level Building inside Maya. From Level Layout, Modeling, Texturing to Lighting done in Maya. Shader creation inside Maya. Working closely with game designers to get the level done.
- StarWars Battlefiled 3 > Modeling, texturing, shader creation and exporting weapons inside Maya. Working from concept art to get the model as close as possible to the concept.
- StarWars Battlefiled 4 > Concepting ideas and new locations for the new StarWars game. Working closely with Art Director to get the right direction.
February 2006 - May 2006 (Freelance)
Texture Artist at Liquid Development (Portland, USA)
- Karaoke Revolution 4 (PS2)

June 2006 - Dec 2006
Lead Environment Artist at GBStudios (Barcelona, Spain)
- (Indie Development) We were doing a Pitch Demo to get a Publisher. Level Building inside Maya, Modeling and texturing.

Nov 2002 - May 2004
3D Animator at Knock Knock Studios
Ki-Kids TV series for ESSENTIAL MINDS

June 2000 - Oct 2002
3D Generalist Artist at Cover7 Productions (Barcelona, Spain)
- Matte Painter / 3D Generalist for the Toni Meca's 3D Sagrada Familia Project

Feb 1997 - June 2000
Computer Hardware Technican at GADIN (Sabadell, Spain)
- Maya / 3DStudio Max / XSI / Blender
- ZBrush / Mudbox
- Headus UVLayout
- Photoshop / Painter / Bodypaint 3D
- Programming Lenguajes : MEL Script
- Perforce / Alienbrain / SVN
- Featured in d'Artiste Matte Painting 2
- 3DTotal Award for the Matte Painting "The old house"